Races & Looks

Three races, two builds each, and the flesh-loom's full palette

Every adventurer is assembled from the wizard's modular flesh-looms: pick a race, a build, a skin tone, hair and (for the bearded races) facial growth. What you wear changes what the world sees — leather reads as a skirmisher's kit, cloth as vestments, plate as a wall with opinions.

Human

The Heartland's founding stock — the wizard's first "guests." Adaptable, ambitious, and convinced every problem is a negotiation that hasn't started yet. Five skin tones, the widest wardrobe of hair in the valley, and beards from stubble to storm-front.

Human male
Human male
Human female
Human female

Skin tones

Tone 1
Tone 1
Tone 2
Tone 2
Tone 3
Tone 3
Tone 4
Tone 4
Tone 5
Tone 5

Orc

Planar conscripts who outlived the armies they were stolen for. Broad, loud, loyal to a fault and fond of anything that can be arm-wrestled. Green to violet hides, tusks that enter the room first.

Orc male
Orc male
Orc female
Orc female

Skin tones

Tone 1
Tone 1
Tone 2
Tone 2
Tone 3
Tone 3
Tone 4
Tone 4
Tone 5
Tone 5

Dwarf

Deep-delvers pulled through with their mountain still in their bones. Six hides from forge-tan to duergar-pale, and the only race whose beards have their own color wheel — blue, green, orange and pearl included.

Dwarf male
Dwarf male
Dwarf female
Dwarf female

Skin tones

Tone 1
Tone 1
Tone 2
Tone 2
Tone 3
Tone 3
Tone 4
Tone 4
Tone 5
Tone 5
Tone 6
Tone 6

Customization at a glance

RaceSkin tonesFacesHair stylesHair colorsFacial hair
Human5510 (m) / 12 (f)Brown, Black, Blonde, Gray8 styles (male)
Orc555Brown, Black, Blonde, Gray4 styles (male)
Dwarf656Blonde, Black, Blue, Green, Gray, Orange, Pearl, Red4 styles (male)

Armor on your character reflects what you equip: leather gear shows the ranger's kit, cloth shows vestments and robes, and metal shows plate. Your face stays yours through all of it.