Dungeons
Private instances for parties — and the companioned brave
How Dungeons Work
- Every party gets its own private instance — so does every solo adventurer.
- Entry needs a party, or — for the self-reliant — a summoned companion at your side.
- Portals enforce a minimum level and tell you what's missing.
- Slay the boss to complete the dungeon: everyone inside is rewarded, and the crypt grants a minute to loot and breathe before escorting you out.
- Leave or disband and the instance tidies itself away.
The Forgotten Crypt — Level 5+
A dark obelisk on the village plaza hums with the wizard's leftover magic. Beyond it: a two-chamber crypt where bandits guard their captain.
- Enemies: Bandit pulls guarding the passage, and the Bandit Boss in the north chamber.
- Completion: 800 gold + 600 experience to every member inside.
- Capacity: up to 8 simultaneous private instances.
More dungeons are planned — with loot tables and lockouts on the roadmap.