Quests

47 and counting

Quests come from NPCs across both zones — many are locked behind language, faction favor, alignment or profession requirements, so the world opens as you grow.

Story & One-Time Quests

QuestLvGoldXP
Beginners Journey
<b>{NAME}</b>
Kill some {KILLTARGET}s
to prove your strength!
Tasks:
*
Kill {KILLTARGET}: {KILLED}/{KILLAMOUNT}
Rewards:
* {REWARDGOLD} Gold
*
{REWARDEXPERIENCE} Experience
* {REWARDITEM}
{STATUS}
010070
Blocked Path
<b>{NAME}</b>
Find out what happened at the Blocked Path, then report
back to the Guardian near the forest.
Tasks:
* Inspect the Blocked
Path: {LOCATIONSTATUS}
Rewards:
* {REWARDGOLD} Gold
* {REWARDEXPERIENCE}
Experience
{STATUS}
05050
Bones for the Jackal
Anubis asks for relics of the deep past. Ancient bones, nothing less.
{OBJECTIVES}
0300250
Potion Practice
<b>{NAME}</b>
The Alchemist wants proof you can work a cauldron.
Tasks:
{OBJECTIVES}
Rewards:
*
{REWARDGOLD} Gold
* {REWARDEXPERIENCE} Experience
{STATUS}
0100100
Proof of Valor
Words are wind. Show the gods steel: break the bandit rabble and their
chief.
{OBJECTIVES}
0300250
Survey the Frontier
<b>{NAME}</b>
Walk the frontier and map its landmarks.
Tasks:
{OBJECTIVES}
Rewards:
*
{REWARDGOLD} Gold
* {REWARDEXPERIENCE} Experience
{STATUS}
0150150
The Allfather's Call
Runepriest Ansgar has dreamed of you. Hear what the runes demand.
{OBJECTIVES}
010080
The Giant's Bane
Thor's own work: giants walk the forest. Fell them and be counted among
heroes.
{OBJECTIVES}
0800600
The Tamers Trial
<b>{NAME}</b>
The Beast Master needs a hand proving you are worthy
of a companion.
Tasks:
{OBJECTIVES}
Rewards:
* {REWARDGOLD}
Gold
* {REWARDEXPERIENCE} Experience
* Your choice of a tamed Wolf
or Fox
{STATUS}
0300200
Warden of Spurlin
Only a trusted friend of the village is asked to carry the warden's
brand. Drive the bandit clans from the roads.
{OBJECTIVES}
020001500
Whispers of the Sands
Kherep the Embalmer has words for one who took the trouble to learn the
old tongue.
{OBJECTIVES}
010080
Wrath of Apophis
The serpent's chaos seeps into the land - its brutes and giants must
be unmade.
{OBJECTIVES}
0800600
Masterwork - Alchemy
One final work. Complete it, and none may dispute your mastery of Alchemy.
{OBJECTIVES}
150004000
Masterwork - Blacksmithing
One final work. Complete it, and none may dispute your mastery of Blacksmithing.
{OBJECTIVES}
150004000
Masterwork - Fishing
One final work. Complete it, and none may dispute your mastery of Fishing.
{OBJECTIVES}
150004000
Masterwork - Jewelcrafting
One final work. Complete it, and none may dispute your mastery of Jewelcrafting.
{OBJECTIVES}
150004000
Masterwork - Provisioning
One final work. Complete it, and none may dispute your mastery of Provisioning.
{OBJECTIVES}
150004000
Masterwork - Tailoring
One final work. Complete it, and none may dispute your mastery of Tailoring.
{OBJECTIVES}
150004000
Masterwork - Woodworking
One final work. Complete it, and none may dispute your mastery of Woodworking.
{OBJECTIVES}
150004000
The Court Remembers
Yew wants you known to the Court: meet the Warden-of-Threads, the hedgerow
mistress and the cartographer.
1300200
The Hunters Craft
The Beast Master believes a true hunter uses the whole animal.
{OBJECTIVES}
1250150
The Smiths Apprentice
The Forgemaster wants proof you can work a forge.
{OBJECTIVES}
1300200
Find the Cleaver
<b>{NAME}</b>
Disarm the Bandits by gathering
their {GATHERITEM}s.
Tasks:
*
Gather {GATHERITEM}: {GATHERED}/{GATHERAMOUNT}
Rewards:
* {REWARDGOLD}
Gold
* {REWARDEXPERIENCE} Experience
{STATUS}
210020
A Census of Shapes
The topiary has been waking up wrong. Thin the Shaped Prowlers in the
5500400
The Thread Holds
Follow Cusk's guide-line out to the Thread-Wardens Post and confirm the
5400300
A Worthy Opponent
Ferdinand needs a rules ruling from Yew about a chess position he has
8500400
One Hundred Wrong Maps
Ines' maps are all wrong in a pattern. Walk three of her survey stations
9800700
Pruning the Overgrowth
The middle rows are past clipping shears. Bindweed wants the Overgrown
12900800
The Frayed Edge
The guide-lines stop dead near the Frayed Corner. See it yourself, and
1715001500
The Unpruned
Something at the maze's far edge refuses every pruning. Yew asks quietly,
2130003000

Daily Work Orders (repeatable)

Writs reset on a cooldown and keep coin flowing to working crafters and gatherers.

QuestLvGoldXP
Daily Bounty Bandits
<b>{NAME}</b>
The Guardian pays daily for thinning the bandit camps.
Tasks:
*
Kill {KILLAMOUNT} {KILLTARGET} ({KILLED}/{KILLAMOUNT})
Rewards:
*
{REWARDGOLD} Gold
* {REWARDEXPERIENCE} Experience
<i>Repeatable daily.</i>
{STATUS}
0250250
Duty to the Dead
The dead must be honored daily. Gather bones so they may be properly
interred.
{OBJECTIVES}
0150120
Trial of the Raven
Odin's ravens hunger for battle. Cull the bandits so the wolves may
feast.
{OBJECTIVES}
0150120
Frontier Harvest
Raw iron ore fetches a fine price out here.
{OBJECTIVES}
1400200
Prospectors Bounty
The Forgemaster pays well for raw copper ore. Harvest it from copper
veins near the palisade.
{OBJECTIVES}
1200100
Work Order - Fletching
The palisade guards burn through arrows faster than they can be made.
{OBJECTIVES}
1300150
Work Order - Fresh Catch
Fresh fish for the village tables - straight from the water.
{OBJECTIVES}
1300150
Work Order - Gemcutting
The Forgemaster resells cut stones to traveling merchants.
{OBJECTIVES}
1400200
Work Order - Ironworks
The frontier Quartermaster needs iron for repairs.
{OBJECTIVES}
1500300
Work Order - Smelting
A standing work order from the Forgemaster: smelt copper for the village.
{OBJECTIVES}
1250150

Mastery Trials

Reach level 50 in a profession, then face its two-stage trial at the Forgemaster. Victory grants permanent Mastery.

QuestLvGoldXP
Trials of the Master - Alchemy
Few who work the cauldron ever truly master it. Prove your devotion to
the craft.
{OBJECTIVES}
120001500
Trials of the Master - Blacksmithing
Few who work the forge ever truly master it. Prove your devotion to the
craft.
{OBJECTIVES}
120001500
Trials of the Master - Fishing
Few who work the waterline ever truly master it. Prove your devotion
to the craft.
{OBJECTIVES}
120001500
Trials of the Master - Jewelcrafting
Few who work the jeweler's bench ever truly master it. Prove your devotion
to the craft.
{OBJECTIVES}
120001500
Trials of the Master - Provisioning
Few who work the stove ever truly master it. Prove your devotion to the
craft.
{OBJECTIVES}
120001500
Trials of the Master - Tailoring
Few who work the loom ever truly master it. Prove your devotion to the
craft.
{OBJECTIVES}
120001500
Trials of the Master - Woodworking
Few who work the sawhorse ever truly master it. Prove your devotion to
the craft.
{OBJECTIVES}
120001500