Quests
39 and counting
Quests come from NPCs across both zones — many are locked behind language, faction favor, alignment or profession requirements, so the world opens as you grow.
Story & One-Time Quests
| Quest | Lv | Gold | XP |
|---|---|---|---|
| Beginners Journey <b>{NAME}</b> Kill some {KILLTARGET}s to prove your strength! Tasks: * Kill {KILLTARGET}: {KILLED}/{KILLAMOUNT} Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience * {REWARDITEM} {STATUS} | 0 | 100 | 70 |
| Blocked Path <b>{NAME}</b> Find out what happened at the Blocked Path, then report back to the Guardian near the forest. Tasks: * Inspect the Blocked Path: {LOCATIONSTATUS} Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience {STATUS} | 0 | 50 | 50 |
| Bones for the Jackal Anubis asks for relics of the deep past. Ancient bones, nothing less. {OBJECTIVES} | 0 | 300 | 250 |
| Potion Practice <b>{NAME}</b> The Alchemist wants proof you can work a cauldron. Tasks: {OBJECTIVES} Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience {STATUS} | 0 | 100 | 100 |
| Proof of Valor Words are wind. Show the gods steel: break the bandit rabble and their chief. {OBJECTIVES} | 0 | 300 | 250 |
| Survey the Frontier <b>{NAME}</b> Walk the frontier and map its landmarks. Tasks: {OBJECTIVES} Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience {STATUS} | 0 | 150 | 150 |
| The Allfather's Call Runepriest Ansgar has dreamed of you. Hear what the runes demand. {OBJECTIVES} | 0 | 100 | 80 |
| The Giant's Bane Thor's own work: giants walk the forest. Fell them and be counted among heroes. {OBJECTIVES} | 0 | 800 | 600 |
| The Tamers Trial <b>{NAME}</b> The Beast Master needs a hand proving you are worthy of a companion. Tasks: {OBJECTIVES} Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience * Your choice of a tamed Wolf or Fox {STATUS} | 0 | 300 | 200 |
| Warden of Spurlin Only a trusted friend of the village is asked to carry the warden's brand. Drive the bandit clans from the roads. {OBJECTIVES} | 0 | 2000 | 1500 |
| Whispers of the Sands Kherep the Embalmer has words for one who took the trouble to learn the old tongue. {OBJECTIVES} | 0 | 100 | 80 |
| Wrath of Apophis The serpent's chaos seeps into the land - its brutes and giants must be unmade. {OBJECTIVES} | 0 | 800 | 600 |
| Masterwork - Alchemy One final work. Complete it, and none may dispute your mastery of Alchemy. {OBJECTIVES} | 1 | 5000 | 4000 |
| Masterwork - Blacksmithing One final work. Complete it, and none may dispute your mastery of Blacksmithing. {OBJECTIVES} | 1 | 5000 | 4000 |
| Masterwork - Fishing One final work. Complete it, and none may dispute your mastery of Fishing. {OBJECTIVES} | 1 | 5000 | 4000 |
| Masterwork - Jewelcrafting One final work. Complete it, and none may dispute your mastery of Jewelcrafting. {OBJECTIVES} | 1 | 5000 | 4000 |
| Masterwork - Provisioning One final work. Complete it, and none may dispute your mastery of Provisioning. {OBJECTIVES} | 1 | 5000 | 4000 |
| Masterwork - Tailoring One final work. Complete it, and none may dispute your mastery of Tailoring. {OBJECTIVES} | 1 | 5000 | 4000 |
| Masterwork - Woodworking One final work. Complete it, and none may dispute your mastery of Woodworking. {OBJECTIVES} | 1 | 5000 | 4000 |
| The Hunters Craft The Beast Master believes a true hunter uses the whole animal. {OBJECTIVES} | 1 | 250 | 150 |
| The Smiths Apprentice The Forgemaster wants proof you can work a forge. {OBJECTIVES} | 1 | 300 | 200 |
| Find the Cleaver <b>{NAME}</b> Disarm the Bandits by gathering their {GATHERITEM}s. Tasks: * Gather {GATHERITEM}: {GATHERED}/{GATHERAMOUNT} Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience {STATUS} | 2 | 100 | 20 |
Daily Work Orders (repeatable)
Writs reset on a cooldown and keep coin flowing to working crafters and gatherers.
| Quest | Lv | Gold | XP |
|---|---|---|---|
| Daily Bounty Bandits <b>{NAME}</b> The Guardian pays daily for thinning the bandit camps. Tasks: * Kill {KILLAMOUNT} {KILLTARGET} ({KILLED}/{KILLAMOUNT}) Rewards: * {REWARDGOLD} Gold * {REWARDEXPERIENCE} Experience <i>Repeatable daily.</i> {STATUS} | 0 | 250 | 250 |
| Duty to the Dead The dead must be honored daily. Gather bones so they may be properly interred. {OBJECTIVES} | 0 | 150 | 120 |
| Trial of the Raven Odin's ravens hunger for battle. Cull the bandits so the wolves may feast. {OBJECTIVES} | 0 | 150 | 120 |
| Frontier Harvest Raw iron ore fetches a fine price out here. {OBJECTIVES} | 1 | 400 | 200 |
| Prospectors Bounty The Forgemaster pays well for raw copper ore. Harvest it from copper veins near the palisade. {OBJECTIVES} | 1 | 200 | 100 |
| Work Order - Fletching The palisade guards burn through arrows faster than they can be made. {OBJECTIVES} | 1 | 300 | 150 |
| Work Order - Fresh Catch Fresh fish for the village tables - straight from the water. {OBJECTIVES} | 1 | 300 | 150 |
| Work Order - Gemcutting The Forgemaster resells cut stones to traveling merchants. {OBJECTIVES} | 1 | 400 | 200 |
| Work Order - Ironworks The frontier Quartermaster needs iron for repairs. {OBJECTIVES} | 1 | 500 | 300 |
| Work Order - Smelting A standing work order from the Forgemaster: smelt copper for the village. {OBJECTIVES} | 1 | 250 | 150 |
Mastery Trials
Reach level 50 in a profession, then face its two-stage trial at the Forgemaster. Victory grants permanent Mastery.
| Quest | Lv | Gold | XP |
|---|---|---|---|
| Trials of the Master - Alchemy Few who work the cauldron ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |
| Trials of the Master - Blacksmithing Few who work the forge ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |
| Trials of the Master - Fishing Few who work the waterline ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |
| Trials of the Master - Jewelcrafting Few who work the jeweler's bench ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |
| Trials of the Master - Provisioning Few who work the stove ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |
| Trials of the Master - Tailoring Few who work the loom ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |
| Trials of the Master - Woodworking Few who work the sawhorse ever truly master it. Prove your devotion to the craft. {OBJECTIVES} | 1 | 2000 | 1500 |