Quests

39 and counting

Quests come from NPCs across both zones — many are locked behind language, faction favor, alignment or profession requirements, so the world opens as you grow.

Story & One-Time Quests

QuestLvGoldXP
Beginners Journey
<b>{NAME}</b>
Kill some {KILLTARGET}s
to prove your strength!
Tasks:
*
Kill {KILLTARGET}: {KILLED}/{KILLAMOUNT}
Rewards:
* {REWARDGOLD} Gold
*
{REWARDEXPERIENCE} Experience
* {REWARDITEM}
{STATUS}
010070
Blocked Path
<b>{NAME}</b>
Find out what happened at the Blocked Path, then report
back to the Guardian near the forest.
Tasks:
* Inspect the Blocked
Path: {LOCATIONSTATUS}
Rewards:
* {REWARDGOLD} Gold
* {REWARDEXPERIENCE}
Experience
{STATUS}
05050
Bones for the Jackal
Anubis asks for relics of the deep past. Ancient bones, nothing less.
{OBJECTIVES}
0300250
Potion Practice
<b>{NAME}</b>
The Alchemist wants proof you can work a cauldron.
Tasks:
{OBJECTIVES}
Rewards:
*
{REWARDGOLD} Gold
* {REWARDEXPERIENCE} Experience
{STATUS}
0100100
Proof of Valor
Words are wind. Show the gods steel: break the bandit rabble and their
chief.
{OBJECTIVES}
0300250
Survey the Frontier
<b>{NAME}</b>
Walk the frontier and map its landmarks.
Tasks:
{OBJECTIVES}
Rewards:
*
{REWARDGOLD} Gold
* {REWARDEXPERIENCE} Experience
{STATUS}
0150150
The Allfather's Call
Runepriest Ansgar has dreamed of you. Hear what the runes demand.
{OBJECTIVES}
010080
The Giant's Bane
Thor's own work: giants walk the forest. Fell them and be counted among
heroes.
{OBJECTIVES}
0800600
The Tamers Trial
<b>{NAME}</b>
The Beast Master needs a hand proving you are worthy
of a companion.
Tasks:
{OBJECTIVES}
Rewards:
* {REWARDGOLD}
Gold
* {REWARDEXPERIENCE} Experience
* Your choice of a tamed Wolf
or Fox
{STATUS}
0300200
Warden of Spurlin
Only a trusted friend of the village is asked to carry the warden's
brand. Drive the bandit clans from the roads.
{OBJECTIVES}
020001500
Whispers of the Sands
Kherep the Embalmer has words for one who took the trouble to learn the
old tongue.
{OBJECTIVES}
010080
Wrath of Apophis
The serpent's chaos seeps into the land - its brutes and giants must
be unmade.
{OBJECTIVES}
0800600
Masterwork - Alchemy
One final work. Complete it, and none may dispute your mastery of Alchemy.
{OBJECTIVES}
150004000
Masterwork - Blacksmithing
One final work. Complete it, and none may dispute your mastery of Blacksmithing.
{OBJECTIVES}
150004000
Masterwork - Fishing
One final work. Complete it, and none may dispute your mastery of Fishing.
{OBJECTIVES}
150004000
Masterwork - Jewelcrafting
One final work. Complete it, and none may dispute your mastery of Jewelcrafting.
{OBJECTIVES}
150004000
Masterwork - Provisioning
One final work. Complete it, and none may dispute your mastery of Provisioning.
{OBJECTIVES}
150004000
Masterwork - Tailoring
One final work. Complete it, and none may dispute your mastery of Tailoring.
{OBJECTIVES}
150004000
Masterwork - Woodworking
One final work. Complete it, and none may dispute your mastery of Woodworking.
{OBJECTIVES}
150004000
The Hunters Craft
The Beast Master believes a true hunter uses the whole animal.
{OBJECTIVES}
1250150
The Smiths Apprentice
The Forgemaster wants proof you can work a forge.
{OBJECTIVES}
1300200
Find the Cleaver
<b>{NAME}</b>
Disarm the Bandits by gathering
their {GATHERITEM}s.
Tasks:
*
Gather {GATHERITEM}: {GATHERED}/{GATHERAMOUNT}
Rewards:
* {REWARDGOLD}
Gold
* {REWARDEXPERIENCE} Experience
{STATUS}
210020

Daily Work Orders (repeatable)

Writs reset on a cooldown and keep coin flowing to working crafters and gatherers.

QuestLvGoldXP
Daily Bounty Bandits
<b>{NAME}</b>
The Guardian pays daily for thinning the bandit camps.
Tasks:
*
Kill {KILLAMOUNT} {KILLTARGET} ({KILLED}/{KILLAMOUNT})
Rewards:
*
{REWARDGOLD} Gold
* {REWARDEXPERIENCE} Experience
<i>Repeatable daily.</i>
{STATUS}
0250250
Duty to the Dead
The dead must be honored daily. Gather bones so they may be properly
interred.
{OBJECTIVES}
0150120
Trial of the Raven
Odin's ravens hunger for battle. Cull the bandits so the wolves may
feast.
{OBJECTIVES}
0150120
Frontier Harvest
Raw iron ore fetches a fine price out here.
{OBJECTIVES}
1400200
Prospectors Bounty
The Forgemaster pays well for raw copper ore. Harvest it from copper
veins near the palisade.
{OBJECTIVES}
1200100
Work Order - Fletching
The palisade guards burn through arrows faster than they can be made.
{OBJECTIVES}
1300150
Work Order - Fresh Catch
Fresh fish for the village tables - straight from the water.
{OBJECTIVES}
1300150
Work Order - Gemcutting
The Forgemaster resells cut stones to traveling merchants.
{OBJECTIVES}
1400200
Work Order - Ironworks
The frontier Quartermaster needs iron for repairs.
{OBJECTIVES}
1500300
Work Order - Smelting
A standing work order from the Forgemaster: smelt copper for the village.
{OBJECTIVES}
1250150

Mastery Trials

Reach level 50 in a profession, then face its two-stage trial at the Forgemaster. Victory grants permanent Mastery.

QuestLvGoldXP
Trials of the Master - Alchemy
Few who work the cauldron ever truly master it. Prove your devotion to
the craft.
{OBJECTIVES}
120001500
Trials of the Master - Blacksmithing
Few who work the forge ever truly master it. Prove your devotion to the
craft.
{OBJECTIVES}
120001500
Trials of the Master - Fishing
Few who work the waterline ever truly master it. Prove your devotion
to the craft.
{OBJECTIVES}
120001500
Trials of the Master - Jewelcrafting
Few who work the jeweler's bench ever truly master it. Prove your devotion
to the craft.
{OBJECTIVES}
120001500
Trials of the Master - Provisioning
Few who work the stove ever truly master it. Prove your devotion to the
craft.
{OBJECTIVES}
120001500
Trials of the Master - Tailoring
Few who work the loom ever truly master it. Prove your devotion to the
craft.
{OBJECTIVES}
120001500
Trials of the Master - Woodworking
Few who work the sawhorse ever truly master it. Prove your devotion to
the craft.
{OBJECTIVES}
120001500