Spurlin.World

A field guide to the mad wizard's pocket dimension

William Spurlin was, by every reliable account, a mad wizard. His crowning work — a pocket dimension stitched together from stolen planes — was never meant to hold visitors. It holds you now.

Two great valleys anchor the dimension: the Heartland and the Frontier beyond the portal. Between them: eight watching gods, eight living languages, feuding factions, planar rifts tearing at the seams, and an economy built by the hands of its adventurers.

Play at play.spurlin.world · manage your characters from the Player Portal anywhere.

The World at a Glance

3 playable classes with 16 class skills
8 deities across two pantheons — devotion, blessings, rites and bone-burying
7 tradeskill professions, 38 recipes, and the path to Mastercraft
39 quests — story lines, daily writs and mastery trials
8 languages to learn from scattered book collections
4 factions with EverQuest-style favor, rivals and consequences
Dynamic planar rifts, instanced dungeons, personal companions, and a fully player-driven auction economy
A living world: server-side clock, seasons, weather — check current conditions

New to the Realm?

Start with Getting Started, pick a class on Classes & Skills, then meet the gods before they meet you.